Thursday, 29 August 2013

Working Of POINTER

We have already seen how variables are seen as memory cells that can be accessed using their identifiers. This way we did not have to care about the physical location of our data within memory, we simply used its identifier whenever we wanted to refer to our variable.

The memory of your computer can be imagined as a succession of memory cells, each one of the minimal size that computers manage (one byte). These single-byte memory cells are numbered in a consecutive way, so as, within any block of memory, every cell has the same number as the previous one plus one.

This way, each cell can be easily located in the memory because it has a unique address and all the memory cells follow a successive pattern. For example, if we are looking for cell 1776 we know that it is going to be right between cells 1775 and 1777, exactly one thousand cells after 776 and exactly one thousand cells before cell 2776.

Reference operator (&)

As soon as we declare a variable, the amount of memory needed is assigned for it at a specific location in memory (its memory address). We generally do not actively decide the exact location of the variable within the panel of cells that we have imagined the memory to be - Fortunately, that is a task automatically performed by the operating system during runtime. However, in some cases we may be interested in knowing the address where our variable is being stored during runtime in order to operate with relative positions to it.

The address that locates a variable within memory is what we call a reference to that variable. This reference to a variable can be obtained by preceding the identifier of a variable with an ampersand sign (&), known as reference operator, and which can be literally translated as "address of". For example:


 
ted = &andy;


This would assign to ted the address of variable andy, since when preceding the name of the variable andy with the reference operator (&) we are no longer talking about the content of the variable itself, but about its reference (i.e., its address in memory).

From now on we are going to assume that andy is placed during runtime in the memory address 1776. This number (1776) is just an arbitrary assumption we are inventing right now in order to help clarify some concepts in this tutorial, but in reality, we cannot know before runtime the real value the address of a variable will have in memory.

Consider the following code fragment:


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andy = 25;
fred = andy;
ted = &andy; 


The values contained in each variable after the execution of this, are shown in the following diagram:


First, we have assigned the value 25 to andy (a variable whose address in memory we have assumed to be 1776).

The second statement copied to fred the content of variable andy (which is 25). This is a standard assignment operation, as we have done so many times before.

Finally, the third statement copies to ted not the value contained in andy but a reference to it (i.e., its address, which we have assumed to be 1776). The reason is that in this third assignment operation we have preceded the identifier andy with the reference operator (&), so we were no longer referring to the value of andy but to its reference (its address in memory).

The variable that stores the reference to another variable (like ted in the previous example) is what we call a pointer. Pointers are a very powerful feature of the C++ language that has many uses in advanced programming. Farther ahead, we will see how this type of variable is used and declared.


Dereference operator (*)


We have just seen that a variable which stores a reference to another variable is called a pointer. Pointers are said to "point to" the variable whose reference they store.

Using a pointer we can directly access the value stored in the variable which it points to. To do this, we simply have to precede the pointer's identifier with an asterisk (*), which acts as dereference operator and that can be literally translated to "value pointed by".

Therefore, following with the values of the previous example, if we write:


 
beth = *ted;


(that we could read as: "beth equal to value pointed by ted") beth would take the value 25, since ted is 1776, and the value pointed by 1776 is 25.


You must clearly differentiate that the expression ted refers to the value 1776, while *ted (with an asterisk * preceding the identifier) refers to the value stored at address 1776, which in this case is 25. Notice the difference of including or not including the dereference operator (I have included an explanatory commentary of how each of these two expressions could be read):


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beth = ted;   // beth equal to ted ( 1776 )
beth = *ted;  // beth equal to value pointed by ted ( 25 ) 


Notice the difference between the reference and dereference operators:

  • & is the reference operator and can be read as "address of"
  • * is the dereference operator and can be read as "value pointed by"
Thus, they have complementary (or opposite) meanings. A variable referenced with & can be dereferenced with *.

Earlier we performed the following two assignment operations:


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andy = 25;
ted = &andy;


Right after these two statements, all of the following expressions would give true as result:


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andy == 25
&andy == 1776
ted == 1776
*ted == 25


The first expression is quite clear considering that the assignment operation performed on andy was andy=25. The second one uses the reference operator (&), which returns the address of variable andy, which we assumed it to have a value of 1776. The third one is somewhat obvious since the second expression was true and the assignment operation performed on ted was ted=&andy. The fourth expression uses the dereference operator (*) that, as we have just seen, can be read as "value pointed by", and the value pointed by ted is indeed 25.

So, after all that, you may also infer that for as long as the address pointed by ted remains unchanged the following expression will also be true:


 
*ted == andy



Declaring variables of pointer types

Due to the ability of a pointer to directly refer to the value that it points to, it becomes necessary to specify in its declaration which data type a pointer is going to point to. It is not the same thing to point to a char as to point to an int or a float.

The declaration of pointers follows this format:

type * name;

where type is the data type of the value that the pointer is intended to point to. This type is not the type of the pointer itself! but the type of the data the pointer points to. For example:


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int * number;
char * character;
float * greatnumber;


These are three declarations of pointers. Each one is intended to point to a different data type, but in fact all of them are pointers and all of them will occupy the same amount of space in memory (the size in memory of a pointer depends on the platform where the code is going to run). Nevertheless, the data to which they point to do not occupy the same amount of space nor are of the same type: the first one points to an int, the second one to a char and the last one to a float. Therefore, although these three example variables are all of them pointers which occupy the same size in memory, they are said to have different types: int*, char* and float* respectively, depending on the type they point to.

I want to emphasize that the asterisk sign (*) that we use when declaring a pointer only means that it is a pointer (it is part of its type compound specifier), and should not be confused with the dereference operator that we have seen a bit earlier, but which is also written with an asterisk (*). They are simply two different things represented with the same sign.

Now have a look at this code:


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// my first pointer
#include <iostream>
using namespace std;

int main ()
{
  int firstvalue, secondvalue;
  int * mypointer;

  mypointer = &firstvalue;
  *mypointer = 10;
  mypointer = &secondvalue;
  *mypointer = 20;
  cout << "firstvalue is " << firstvalue << endl;
  cout << "secondvalue is " << secondvalue << endl;
  return 0;
}
firstvalue is 10
secondvalue is 20


Notice that even though we have never directly set a value to either firstvalue or secondvalue, both end up with a value set indirectly through the use of mypointer. This is the procedure:

First, we have assigned as value of mypointer a reference to firstvalue using the reference operator (&). And then we have assigned the value 10 to the memory location pointed by mypointer, that because at this moment is pointing to the memory location of firstvalue, this in fact modifies the value of firstvalue.

In order to demonstrate that a pointer may take several different values during the same program I have repeated the process with secondvalue and that same pointer, mypointer.

Here is an example a little bit more elaborated:


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// more pointers
#include <iostream>
using namespace std;

int main ()
{
  int firstvalue = 5, secondvalue = 15;
  int * p1, * p2;

  p1 = &firstvalue;  // p1 = address of firstvalue
  p2 = &secondvalue; // p2 = address of secondvalue
  *p1 = 10;          // value pointed by p1 = 10
  *p2 = *p1;         // value pointed by p2 = value pointed by p1
  p1 = p2;           // p1 = p2 (value of pointer is copied)
  *p1 = 20;          // value pointed by p1 = 20
  
  cout << "firstvalue is " << firstvalue << endl;
  cout << "secondvalue is " << secondvalue << endl;
  return 0;
}
firstvalue is 10
secondvalue is 20


I have included as a comment on each line how the code can be read: ampersand (&) as "address of" and asterisk (*) as "value pointed by".

Notice that there are expressions with pointers p1 and p2, both with and without dereference operator (*). The meaning of an expression using the dereference operator (*) is very different from one that does not: When this operator precedes the pointer name, the expression refers to the value being pointed, while when a pointer name appears without this operator, it refers to the value of the pointer itself (i.e. the address of what the pointer is pointing to).

Another thing that may call your attention is the line:


 
int * p1, * p2;


This declares the two pointers used in the previous example. But notice that there is an asterisk (*) for each pointer, in order for both to have type int* (pointer to int).

Otherwise, the type for the second variable declared in that line would have been int (and not int*) because of precedence relationships. If we had written:


 
int * p1, p2;


p1 would indeed have int* type, but p2 would have type int (spaces do not matter at all for this purpose). This is due to operator precedence rules. But anyway, simply remembering that you have to put one asterisk per pointer is enough for most pointer users.


Pointers and arrays

The concept of array is very much bound to the one of pointer. In fact, the identifier of an array is equivalent to the address of its first element, as a pointer is equivalent to the address of the first element that it points to, so in fact they are the same concept. For example, supposing these two declarations:


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int numbers [20];
int * p;


The following assignment operation would be valid:


 
p = numbers; 


After that, p and numbers would be equivalent and would have the same properties. The only difference is that we could change the value of pointer p by another one, whereas numbers will always point to the first of the 20 elements of type int with which it was defined. Therefore, unlike p, which is an ordinary pointer, numbers is an array, and an array can be considered a constant pointer. Therefore, the following allocation would not be valid:


 
numbers = p;


Because numbers is an array, so it operates as a constant pointer, and we cannot assign values to constants.

Due to the characteristics of variables, all expressions that include pointers in the following example are perfectly valid:


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// more pointers
#include <iostream>
using namespace std;

int main ()
{
  int numbers[5];
  int * p;
  p = numbers;  *p = 10;
  p++;  *p = 20;
  p = &numbers[2];  *p = 30;
  p = numbers + 3;  *p = 40;
  p = numbers;  *(p+4) = 50;
  for (int n=0; n<5; n++)
    cout << numbers[n] << ", ";
  return 0;
}
10, 20, 30, 40, 50, 


In the chapter about arrays we used brackets ([]) several times in order to specify the index of an element of the array to which we wanted to refer. Well, these bracket sign operators [] are also a dereference operator known as offset operator. They dereference the variable they follow just as * does, but they also add the number between brackets to the address being dereferenced. For example:


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a[5] = 0;       // a [offset of 5] = 0
*(a+5) = 0;     // pointed by (a+5) = 0 


These two expressions are equivalent and valid both if a is a pointer or if a is an array.


Pointer initialization

When declaring pointers we may want to explicitly specify which variable we want them to point to:


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int number;
int *tommy = &number;


The behavior of this code is equivalent to:


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int number;
int *tommy;
tommy = &number;


When a pointer initialization takes place we are always assigning the reference value to where the pointer points (tommy), never the value being pointed (*tommy). You must consider that at the moment of declaring a pointer, the asterisk (*) indicates only that it is a pointer, it is not the dereference operator (although both use the same sign: *). Remember, they are two different functions of one sign. Thus, we must take care not to confuse the previous code with:


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int number;
int *tommy;
*tommy = &number;


that is incorrect, and anyway would not have much sense in this case if you think about it.

As in the case of arrays, the compiler allows the special case that we want to initialize the content at which the pointer points with constants at the same moment the pointer is declared:


 
const char * terry = "hello"; 


In this case, memory space is reserved to contain "hello" and then a pointer to the first character of this memory block is assigned to terry. If we imagine that "hello" is stored at the memory locations that start at addresses 1702, we can represent the previous declaration as:


It is important to indicate that terry contains the value 1702, and not 'h' nor "hello", although 1702 indeed is the address of both of these.

The pointer terry points to a sequence of characters and can be read as if it was an array (remember that an array is just like a constant pointer). For example, we can access the fifth element of the array with any of these two expression:


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*(terry+4)
terry[4]


Both expressions have a value of 'o' (the fifth element of the array).


Pointer arithmetics


To conduct arithmetical operations on pointers is a little different than to conduct them on regular integer data types. To begin with, only addition and subtraction operations are allowed to be conducted with them, the others make no sense in the world of pointers. But both addition and subtraction have a different behavior with pointers according to the size of the data type to which they point.

When we saw the different fundamental data types, we saw that some occupy more or less space than others in the memory. For example, let's assume that in a given compiler for a specific machine, char takes 1 byte, short takes 2 bytes and long takes 4.

Suppose that we define three pointers in this compiler:


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char *mychar;
short *myshort;
long *mylong;


and that we know that they point to memory locations 1000, 2000 and 3000 respectively.

So if we write:


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mychar++;
myshort++;
mylong++;


mychar, as you may expect, would contain the value 1001. But not so obviously, myshort would contain the value 2002, and mylong would contain 3004, even though they have each been increased only once. The reason is that when adding one to a pointer we are making it to point to the following element of the same type with which it has been defined, and therefore the size in bytes of the type pointed is added to the pointer.


This is applicable both when adding and subtracting any number to a pointer. It would happen exactly the same if we write:


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mychar = mychar + 1;
myshort = myshort + 1;
mylong = mylong + 1;


Both the increase (++) and decrease (--) operators have greater operator precedence than the dereference operator (*), but both have a special behavior when used as suffix (the expression is evaluated with the value it had before being increased). Therefore, the following expression may lead to confusion:


 
*p++


Because ++ has greater precedence than *, this expression is equivalent to *(p++). Therefore, what it does is to increase the value of p (so it now points to the next element), but because ++ is used as postfix the whole expression is evaluated as the value pointed by the original reference (the address the pointer pointed to before being increased).

Notice the difference with:

(*p)++
Here, the expression would have been evaluated as the value pointed by p increased by one. The value of p (the pointer itself) would not be modified (what is being modified is what it is being pointed to by this pointer).

If we write:


 
*p++ = *q++; 


Because ++ has a higher precedence than *, both p and q are increased, but because both increase operators (++) are used as postfix and not prefix, the value assigned to *p is *q before both p and q are increased. And then both are increased. It would be roughly equivalent to:


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*p = *q;
++p;
++q;


Like always, I recommend you to use parentheses () in order to avoid unexpected results and to give more legibility to the code.


Pointers to pointers

C++ allows the use of pointers that point to pointers, that these, in its turn, point to data (or even to other pointers). In order to do that, we only need to add an asterisk (*) for each level of reference in their declarations:


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char a;
char * b;
char ** c;
a = 'z';
b = &a;
c = &b;


This, supposing the randomly chosen memory locations for each variable of 7230, 8092 and 10502, could be represented as:


The value of each variable is written inside each cell; under the cells are their respective addresses in memory.

The new thing in this example is variable c, which can be used in three different levels of indirection, each one of them would correspond to a different value:


  • c has type char** and a value of 8092
  • *c has type char* and a value of 7230
  • **c has type char and a value of 'z'


void pointers

The void type of pointer is a special type of pointer. In C++, void represents the absence of type, so void pointers are pointers that point to a value that has no type (and thus also an undetermined length and undetermined dereference properties).

This allows void pointers to point to any data type, from an integer value or a float to a string of characters. But in exchange they have a great limitation: the data pointed by them cannot be directly dereferenced (which is logical, since we have no type to dereference to), and for that reason we will always have to cast the address in the void pointer to some other pointer type that points to a concrete data type before dereferencing it.

One of its uses may be to pass generic parameters to a function:


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// increaser
#include <iostream>
using namespace std;

void increase (void* data, int psize)
{
  if ( psize == sizeof(char) )
  { char* pchar; pchar=(char*)data; ++(*pchar); }
  else if (psize == sizeof(int) )
  { int* pint; pint=(int*)data; ++(*pint); }
}

int main ()
{
  char a = 'x';
  int b = 1602;
  increase (&a,sizeof(a));
  increase (&b,sizeof(b));
  cout << a << ", " << b << endl;
  return 0;
}
y, 1603


sizeof is an operator integrated in the C++ language that returns the size in bytes of its parameter. For non-dynamic data types this value is a constant. Therefore, for example, sizeof(char) is 1, because char type is one byte long.


Null pointer

A null pointer is a regular pointer of any pointer type which has a special value that indicates that it is not pointing to any valid reference or memory address. This value is the result of type-casting the integer value zero to any pointer type.


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int * p;
p = 0;     // p has a null pointer value 


Do not confuse null pointers with void pointers. A null pointer is a value that any pointer may take to represent that it is pointing to "nowhere", while a void pointer is a special type of pointer that can point to somewhere without a specific type. One refers to the value stored in the pointer itself and the other to the type of data it points to.


Pointers to functions

C++ allows operations with pointers to functions. The typical use of this is for passing a function as an argument to another function, since these cannot be passed dereferenced. In order to declare a pointer to a function we have to declare it like the prototype of the function except that the name of the function is enclosed between parentheses () and an asterisk (*) is inserted before the name:


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// pointer to functions
#include <iostream>
using namespace std;

int addition (int a, int b)
{ return (a+b); }

int subtraction (int a, int b)
{ return (a-b); }

int operation (int x, int y, int (*functocall)(int,int))
{
  int g;
  g = (*functocall)(x,y);
  return (g);
}

int main ()
{
  int m,n;
  int (*minus)(int,int) = subtraction;

  m = operation (7, 5, addition);
  n = operation (20, m, minus);
  cout <<n;
  return 0;
}
8


In the example, minus is a pointer to a function that has two parameters of type int. It is immediately assigned to point to the function subtraction, all in a single line:


 
int (* minus)(int,int) = subtraction;

Working Of Arrays


An array is a series of elements of the same type placed in contiguous memory locations that can be individually referenced by adding an index to a unique identifier.

That means that, for example, we can store 5 values of type int in an array without having to declare 5 different variables, each one with a different identifier. Instead of that, using an array we can store 5 different values of the same type, int for example, with a unique identifier.

For example, an array to contain 5 integer values of type int called billy could be represented like this:



where each blank panel represents an element of the array, that in this case are integer values of type int. These elements are numbered from 0 to 4 since in arrays the first index is always 0, independently of its length.

Like a regular variable, an array must be declared before it is used. A typical declaration for an array in C++ is:         
type name [elements];

where type is a valid type (like int, float...), name is a valid identifier and the elements field (which is always
enclosed in square brackets []), specifies how many of these elements the array has to contain.

Therefore, in order to declare an array called billy as the one shown in the above diagram it is as simple as:
int billy [5];

NOTE: The elements field within brackets [] which represents the number of elements the array is going to hold, must be a constant value, since arrays are blocks of non-dynamic memory whose size must be determined before execution. In order to create arrays with a variable length dynamic memory is needed, which is explained later in these tutorials.

example of array

Simple array
#include <iostream>
using namespace std;
int billy [] = {16, 2, 77, 40, 12071};
int n, result=0;
int main ()
{
  for ( n=0 ; n<5 ; n++ )
  {
    result += billy[n];
  }
  cout << result;
  return 0;
}

Multidimensional arrays

Multidimensional arrays can be described as "arrays of arrays". For example, a bidimensional array can be imagined as a bidimensional table made of elements, all of them of a same uniform data type.

jimmy represents a bidimensional array of 3 per 5 elements of type int. The way to declare this array in C++ would be:
int jimmy [3][5];

and, for example, the way to reference the second element vertically and fourth horizontally in an expression would be:                
 jimmy[1][3]
(remember that array indices always begin by zero).

Multidimensional arrays are not limited to two indices (i.e., two dimensions). They can contain as many indices as needed. 
But be careful!  The amount of memory needed for an array rapidly increases with each 
dimension.

 For example:
char century [100][365][24][60][60];
declares an array with a char element for each second in a century, that is more than 3 billion chars. So this declaration would  consume more than 3 gigabytes of memory!

Multidimensional arrays are just an abstraction for programmers, since we can obtain the same results with a simple array just by putting a  factor between its indices:
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int jimmy [3][5];   // is equivalent to
int jimmy [15];     // (3 * 5 = 15) 

With the only difference that with multidimensional arrays the compiler remembers the depth of each imaginary dimension for us. Take as example these two pieces of code, with both exactly the same result. One uses a bi-dimensional array and the other one uses a simple array: 
multidimensional array

// Example -1
//pseudo-multidimensional array
#define WIDTH 5
#define HEIGHT 3
int jimmy [HEIGHT][WIDTH];
int n,m;
int main ()
{
  for (n=0;n<HEIGHT;n++)
    for (m=0;m<WIDTH;m++)
    {
      jimmy[n][m]=(n+1)*(m+1);
    }
  return 0;
}

// Example -2
//pseudo-multidimensional array
#define WIDTH 5
#define HEIGHT 3
int jimmy [HEIGHT * WIDTH];
int n,m;
int main ()
{
  for (n=0;n<HEIGHT;n++)
    for (m=0;m<WIDTH;m++)
    {
      jimmy[n*WIDTH+m]=(n+1)*(m+1);
    }
  return 0;
}

None of the two source codes above produce any output on the screen, but  both assign values to the memory block called jimmy in the following  way: 

We have used "defined constants" (#define) to simplify possible future modifications of the program. For example, in case that we decided to enlarge the array to a height of 4 instead of 3 it could be done simply by changing the line:

#define HEIGHT 3 

to:
#define HEIGHT 4 
with no need to make any other modifications to the program. 

Arrays as parameters

At some moment we may need to pass an array to a function as a parameter. In C++ it is not possible to pass a complete block of memory by value as a parameter to a function, but we are allowed to pass its 
address. 

In practice this has almost the same effect and it is a much  faster and more efficient operation.

In order to accept arrays as parameters the only thing that we have to do when declaring the function is to specify in its parameters the element type of the array, an identifier and a pair of void brackets [].

For example, the following function:  void procedure (int arg[]) accepts a parameter of type "array of int" called arg. In order to pass to this function an array declared as:

int myarray [40];

it would be enough to write a call like this:
procedure (myarray);

Here you have a complete example: 
// arrays as parameters
#include <iostream>
using namespace std;

void printarray (int arg[], int length) 
{
  for (int n=0; n<length; n++)
    cout << arg[n] << " ";
    cout << "\n";
}
int main ()
{
  int firstarray[] = {5, 10, 15};
  int secondarray[] = {2, 4, 6, 8, 10};
  printarray (firstarray,3);
  printarray (secondarray,5);
  return 0;
}

As you can see, the first parameter (int arg[]) accepts any array whose elements are of type int, whatever its length. 

For that reason we have included a second parameter that tells the function the length of each array that we pass to it as its first parameter. 

This allows the for loop that prints out the array to know the range to iterate in the passed array without going out of range.

In a function declaration it is also possible to include multidimensional arrays. 
The format for a tridimensional array parameter  is:
base_type[][depth][depth]

for example, a function with a multidimensional array as argument could be: 
void procedure (int myarray[][3][4])

Notice that the first brackets [] are left empty while the following ones specify sizes for their respective dimensions. 

This is necessary in order for the compiler to be able to determine the depth of  each additional dimension.

Arrays, both simple or multidimensional, passed as function parameters are a quite common source of errors for novice programmers. 

I recommend  the reading of the chapter about Pointers for a better understanding on  how arrays operate.

Tuesday, 21 May 2013

Identifiers


punctuation marks or symbols can be part of an identifier. Only letters, digits and single underscore characters are
valid. In addition, variable identifiers always have to begin with a letter. They can also begin with an underline
character (_ ), but in some cases these may be reserved for compiler specific keywords or external identifiers, as
well as identifiers containing two successive underscore characters anywhere. In no case they can begin with a
digit.
Another rule that you have to consider when inventing your own identifiers is that they cannot match any keyword
of the C++ language nor your compiler's specific ones, which are reserved keywords. The standard reserved
keywords are:
asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete,
do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto,
if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register,
reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct, switch, template,
this, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void,
volatile, wchar_t, while
Additionally, alternative representations for some operators cannot be used as identifiers since they are reserved
words under some circumstances:
and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor, xor_eq
Your compiler may also include some additional specific reserved keywords.

Friday, 17 May 2013

The selective structure: switch


The syntax of the switch statement is a bit peculiar. Its objective is to check several possible constant values for an
expression. Something similar to what we did at the beginning of this section with the concatenation of several if
and else if instructions. Its form is the following:
switch (expression)
{
case constant1:
group of statements 1;
break;
case constant2:
group of statements 2;
break;
.
.
.
default:
default group of statements
}
It works in the following way: switch evaluates expression and checks if it is equivalent to constant1, if it is, it
executes group of statements 1 until it finds the break statement. When it finds this break statement the
program jumps to the end of the switch selective structure.
If expression was not equal to constant1 it will be checked against constant2. If it is equal to this, it will execute
group of statements 2 until a break keyword is found, and then will jump to the end of the switch selective
structure.
Finally, if the value of expression did not match any of the previously specified constants (you can include as
many case labels as values you want to check), the program will execute the statements included after the
default: label, if it exists .
Both of the following code fragments have the same behavior:

The switch statement is a bit peculiar within the C++ language because it uses labels instead of blocks. This
forces us to put break statements after the group of statements that we want to be executed for a specific
condition. Otherwise the remainder statements -including those corresponding to other labels- will also be
executed until the end of the switch selective block or a break statement is reached.
For example, if we did not include a break statement after the first group for case one, the program will not
automatically jump to the end of the switch selective block and it would continue executing the rest of statements
until it reaches either a break instruction or the end of the switch selective block. This makes unnecessary to
include braces { } surrounding the statements for each of the cases, and it can also be useful to execute the same
block of instructions for different possible values for the expression being evaluated. For example:
switch (x) {
case 1:
case 2:
case 3:
cout << "x is 1, 2 or 3";
break;
default:
cout << "x is not 1, 2 nor 3";
}
Notice that switch can only be used to compare an expression against constants. Therefore we cannot put variables
as labels (for example case n: where n is a variable) or ranges (case (1..3):) because they are not valid C++
constants.
If you need to check ranges or values that are not constants, use a concatenation of if and else if statements.

goto statement


goto allows to make an absolute jump to another point in the program. You should use this feature with caution
since its execution causes an unconditional jump ignoring any type of nesting limitations.
The destination point is identified by a label, which is then used as an argument for the goto statement. A label is
made of a valid identifier followed by a colon (:).
Generally speaking, this instruction has no concrete use in structured or object oriented programming aside from
those that low-level programming fans may find for it. For example, here is our countdown loop using goto:

// goto loop example
#include <iostream>
using namespace std;
int main ()
{
int n=10;
loop:
cout << n << ", ";
n--;
if (n>0) goto loop;
cout << "FIRE!\n";
return 0;
}
10, 9, 8, 7, 6, 5, 4, 3, 2, 1, FIRE!


The exit function
exit is a function defined in the cstdlib library.
The purpose of exit is to terminate the current program with a specific exit code. Its prototype is:
void exit (int exitcode);
The exitcode is used by some operating systems and may be used by calling programs. By convention, an exit
code of 0 means that the program finished normally and any other value means that some error or unexpected
results happened.


Jump statements


The break statement
Using break we can leave a loop even if the condition for its end is not fulfilled. It can be used to end an infinite
loop, or to force it to end before its natural end. For example, we are going to stop the count down before its
natural end (maybe because of an engine check failure?):
// break loop example
#include <iostream>
using namespace std;
int main ()
{
int n;
for (n=10; n>0; n--)
{
cout << n << ", ";
if (n==3)
{
cout << "countdown aborted!";
break;
}
}
return 0;
}
10, 9, 8, 7, 6, 5, 4, 3, countdown aborted!
The continue statement
The continue statement causes the program to skip the rest of the loop in the current iteration as if the end of the
statement block had been reached, causing it to jump to the start of the following iteration. For example, we are
going to skip the number 5 in our countdown:
// continue loop example
#include <iostream>
using namespace std;
int main ()
{
for (int n=10; n>0; n--) {
if (n==5) continue;
cout << n << ", ";
}
cout << "FIRE!\n";
return 0;
}

for loop using c


Its format is:
for (initialization; condition; increase) statement;

its main function is to repeat statement while condition remains true, like the while loop. But in addition, the
for loop provides specific locations to contain an initialization statement and an increase statement. So this
loop is specially designed to perform a repetitive action with a counter which is initialized and increased on each
iteration.
It works in the following way:
1. initialization is executed. Generally it is an initial value setting for a counter variable. This is executed
only once.
2. condition is checked. If it is true the loop continues, otherwise the loop ends and statement is skipped
(not executed).
3. statement is executed. As usual, it can be either a single statement or a block enclosed in braces { }.
4. finally, whatever is specified in the increase field is executed and the loop gets back to step 2.
Here is an example of countdown using a for loop:
// countdown using a for loop
#include <iostream>
using namespace std;
int main ()
{
for (int n=10; n>0; n--) {
cout << n << ", ";
}
cout << "FIRE!\n";
return 0;
}
10, 9, 8, 7, 6, 5, 4, 3, 2, 1, FIRE!
The initialization and increase fields are optional. They can remain empty, but in all cases the semicolon signs
between them must be written. For example we could write: for (;n<10;) if we wanted to specify no initialization
and no increase; or for (;n<10;n++) if we wanted to include an increase field but no initialization (maybe because
the variable was already initialized before).
Optionally, using the comma operator (,) we can specify more than one expression in any of the fields included in
a for loop, like in initialization, for example. The comma operator (,) is an expression separator, it serves to
separate more than one expression where only one is generally expected. For example, suppose that we wanted to
initialize more than one variable in our loop:
for ( n=0, i=100 ; n!=i ; n++, i-- )
{
// whatever here...
}
This loop will execute for 50 times if neither n or i are modified within the loop:


n starts with a value of 0, and i with 100, the condition is n!=i (that n is not equal to i). Because n is increased by
one and i decreased by one, the loop's condition will become false after the 50th loop, when both n and i will be
equal to 50.